HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS

HALF-REAL: VIDEO GAMES BETWEEN REAL RULES AND FICTIONAL WORLDS

Editorial:
THE MIT PRESS
Ano de edición:
ISBN:
978-0-262-51651-8
Encadernación:
Otros
-5%
25,00 €
23,75 €
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Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video

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